Wednesday, January 27, 2016

Deadline Overview

Infocom has produced many popular pieces of interactive fiction, from pieces like Zork, Hitchhikers Guide to the Galaxy, and Deadline. Be advised that with these games from Infocom we will need a z-machine to be able to play them (mac download - pc download). Deadline in a way is different then other pieces of interactive fiction. You are creating your own story by trying to figure out a problem, but you only have a certain amount of time to complete you task. Can you master this challenge?
Deadline, the intensive detective interactive fiction game. You have twelve hours to solve a death, was it a murder or a suicide?  At the beginning of deadline, you start of on the South Lawn of the Robner estate. Before playing the game it is helpful to get some background info about Deadline, where it gives you autopsy reports, interviews, and evidence about Marshall Robner. The cause of his death was an apparent suicide with an overdose of Ebullion, but was it more then that? Did someone have a reason to actually kill Mr. Marshall? This is what you will have to figure out in your adventure around the estate.
After reading the background information on this case you start to think if it was really a suicide or if it was a murder. You get the sense that wife was the one who did it, because of the interviews with different suspects and the her over reaction about Mr. Robners death. This is what I had to figure out. This piece of interactive fiction caught my eye because it was a giant puzzle that you had find the piece then put it together. When first interacting with ‘Deadline’ I was a little frustrated because it almost seemed like there was to much going on with everyone always walking around. One thing that I was really frustrated by was when you can here the telephone ring but you don’t know what room it is in and you have to find it, but bye the time you do it is to late for me.
Later on in the second story of the estate I found the library that was the scene of where Mr. Robner had died. The description for in the library was a lot longer then any other area of the house. Looking around I saw that there was mud on the floor where Mr. Robner had died. According to the interviews, Mr. Robner always kept the door locked when he was working, so this means the only way someone could have entered would have been throw the balcony. I left the library and just out of curiosity I tried an “arrest” command and to my surprise the game was over because I arrested the wrong person.
This piece of interactive fiction was by far my favorite. I wished I was able to figure out more clues before arresting someone. This piece really makes you think about how the clues connect to each other. Defiantly recommended to anyone who likes a challenge or mystery!




Tuesday, January 26, 2016

Zork Overview

 

While playing Zork I had noticed so many twists and turns that can happen in the world of interactive fiction. To start off I did look at a list of commands to help me get more familiar with the game, then the adventure started. You get a different sense when using interactive fiction compared to playing video games. You get to create your own way of looking at this new world you have stumbled upon and get to choose almost every little detail that you can think of in this world. When I first started I ended up wandering around the woods for most of time, but then I remembered the list of different commands like “climb” to better my experience when playing. I used the “climb command when I was in the woods and that’s how I found a jewel encrusted egg, which I know had to take some important part in this world. Continuing on in my adventure it took me a while before I could find a way into the house, but I eventually did, and was able to find so many more places just by entering. What I have come to notice when playing interactive fiction is it’s more of a challenge to remember where certain key places or things are and to find an object and to know when to use that object. During game play it’s almost like a guess and check to see if you are on the right path. While inside the hose there was only a kitchen, living room, and attic that I been able to get to, but I knew there had to be more. After running around the house numerous times I had notice the description points out an oriental rug in the middle of the room, so by chance I tried using “move oriental rug” and it work! Moving the rug revealed a trap door and I continued on and on through different tunnels and crawl ways from this trap door. I defeated a troll, found an Egyptian tomb, underground glaciers and even a volcano. In the volcano I noticed that the descriptions were talking about the ledge with some detail, so I used the “jump” command and that’s when my exploration came to an end. After jumping to the second ledge I was at the ‘Entrance to Hades’ no matter what command I used, I could not get out, I checked my inventory and i even had no possessions. At this point in the game I was out of options and had to restart my adventure. Montfort in his book 'Twisty Little Passages' had made a great emphasis on the thief character and how it plays a bigger role then just taking the items you find. In my first time playing Zork I had not encountered the thief, but the second time I was determined to figure out what the thief was all about.

My screencast of beginning of Zork


My screencast of Ending of Zork