Tuesday, January 26, 2016

Zork Overview

 

While playing Zork I had noticed so many twists and turns that can happen in the world of interactive fiction. To start off I did look at a list of commands to help me get more familiar with the game, then the adventure started. You get a different sense when using interactive fiction compared to playing video games. You get to create your own way of looking at this new world you have stumbled upon and get to choose almost every little detail that you can think of in this world. When I first started I ended up wandering around the woods for most of time, but then I remembered the list of different commands like “climb” to better my experience when playing. I used the “climb command when I was in the woods and that’s how I found a jewel encrusted egg, which I know had to take some important part in this world. Continuing on in my adventure it took me a while before I could find a way into the house, but I eventually did, and was able to find so many more places just by entering. What I have come to notice when playing interactive fiction is it’s more of a challenge to remember where certain key places or things are and to find an object and to know when to use that object. During game play it’s almost like a guess and check to see if you are on the right path. While inside the hose there was only a kitchen, living room, and attic that I been able to get to, but I knew there had to be more. After running around the house numerous times I had notice the description points out an oriental rug in the middle of the room, so by chance I tried using “move oriental rug” and it work! Moving the rug revealed a trap door and I continued on and on through different tunnels and crawl ways from this trap door. I defeated a troll, found an Egyptian tomb, underground glaciers and even a volcano. In the volcano I noticed that the descriptions were talking about the ledge with some detail, so I used the “jump” command and that’s when my exploration came to an end. After jumping to the second ledge I was at the ‘Entrance to Hades’ no matter what command I used, I could not get out, I checked my inventory and i even had no possessions. At this point in the game I was out of options and had to restart my adventure. Montfort in his book 'Twisty Little Passages' had made a great emphasis on the thief character and how it plays a bigger role then just taking the items you find. In my first time playing Zork I had not encountered the thief, but the second time I was determined to figure out what the thief was all about.

My screencast of beginning of Zork


My screencast of Ending of Zork

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