Wednesday, April 27, 2016
IF Final Paper
My final paper is about the the evolution of Artificial Intelligence and the impact it has had on interactive fiction. Learning about the different forms of AI and what they can accomplish is fascinating. You can see all things they can do for you with just a simple command. Hope you enjoy learnign about the future of AI implemented into IF!
My Final Essay
Artificial intelligence at a drive thru 😂
Thursday, April 21, 2016
Original Work of Interactive Fiction - "The Cure"
For my original work I developed my piece in inkle writer. Inkle writer is a fool website that allows anyone to create their own interactive stories. Must of the stories written with inkle writer are more based on a create your own adventure term.
My work of interactive fiction is based on a zombie apocalypse. The different choices you make affect what you will learn about your character. Eventually after getting through the first section of the story you end up in the same spot no matter what choices you make. Then from their is when things start to get crazy. You make you decision on what safe zone you want to become a part of when thats when the endings start to switch up. The ending of this piece comes out on the comedy side rather then having a lot of blood and gore. In all I really enjoyed writing this piece and making it my own with all the crazy twists and turns you come to! Hope you enjoy!
The Cure
My work of interactive fiction is based on a zombie apocalypse. The different choices you make affect what you will learn about your character. Eventually after getting through the first section of the story you end up in the same spot no matter what choices you make. Then from their is when things start to get crazy. You make you decision on what safe zone you want to become a part of when thats when the endings start to switch up. The ending of this piece comes out on the comedy side rather then having a lot of blood and gore. In all I really enjoyed writing this piece and making it my own with all the crazy twists and turns you come to! Hope you enjoy!
The Cure
Wednesday, April 13, 2016
Video Games, Visual Novels, Ingress
Interactive fiction just
doesn't just stop at text based games. Some video games can actually be
classified as interactive fiction. The definition of interactive fiction is software simulating
environments in which players use text commands to control characters and
influence the environment, in a way are are doing the same with some versions
of video games. Video games are an electronic game that
involves human interaction with a user interface to generate visual feedback on a video
device such as a TV screen or computer
monitor. In both cases the player is making choices to determine the outcomes
of their experience. Involving images makes interactive fiction aesthetically pleasing
to the user. With the advancement of new technologies it is reasonable to see
that Interactive Fiction is moving away from a text UI and making it more entertaining
to the user.
A visual novel is an interactive game, featuring mostly static graphics and most often using anime style art or occasionally live action skills. Like video games and interactive fiction, visual novels respond to the user input you provide. Visual novels are more like interactive fiction because most of the time is spent reading and making a choice based off what you have read so far and then the continuing story is affected by the choices you made.
Ingress is a type of ARG (Alternative Reality Game). Ingress gameplay consists of capturing portals, portals are in places of cultural significance. There are two sides you can choose from in the game the 'Enlightened' or the 'Resistance'. The Enlightened fight believing their actions will uplift humanity and bring about the next chapter in human evolution. The Resistance believes that is it protecting humanity from Shaper ingression and preserving humanity's freedom.
Wednesday, March 23, 2016
Galatea
Galatea is a very different piece of interactive fiction. Galatea was written by Emily Short, featuring a modern rendition of the Greek myth of Galatea. In this piece it deals with a single conversation with one character. This conversation with Galatea can end in many different ways depending on the player's decisions. Galatea is not like your traditional piece of interactive fiction, it has a multilinear plot with documented 70 + endings.
Galatea is the typical interactive fiction UI just with a twist. The game is based featuring the importance of a non-player character (NPC). The main gameplay takes place in one room and all you are doing is interacting with Galatea to get different out comes to the piece. You are using commands like 'Think' or 'Ask' to interactive with this statue Galatea. My first time playing this game I noticed that when you examine Galatea she is not facing you, so I tried 'turn galatea' and she responds by saying 'Don' touch me'. She was still facing the other way so I decided to try the command again, and thats when I got my first ending. After trying to turn her for the second time she grabbed my wrist so tight that I 'feared for my bones'. This 1st ending was a little dark I thought, so I tried to get to a more sincere one on my second time.
My second time playing was not much of a success either. When I examined Galatea and it mentions about the curtain I decided to see if there was anything behind it. I tried commands like 'take curtain' and 'look behind curtain', just wanting to see if there was any explanations or maybe different ways a could get around Galatea. I was mistaken and this lead to another abrupt ending to my time interacting with her. After playing around with this a couple more times, I decided that this was by far on of the more challenging interactive fiction games I have played. Since are only in conversation it's harder to think about questions to ask and things to think about.
First time Interacting
Second time Interacting
Wednesday, February 24, 2016
Pause and Maybe Make Some Chances
Interactive fiction can be interpreted in many different ways by different people. Many people look for an end in interactive fiction games and the satisfaction they get from completing it. The interactive Pause is different from your typical interactive fiction games. Maybe Make Some Change is along the lines of you're typical IF piece, but doe present differences. This goes to show how interactive fiction has advanced from the early Infocom games.
Pause is less of an interactive piece but more of a graphical one. The movie pictures almost tell a story, but are jumbled up so its hard to make out exactly what is going on. Its more expressed as a visual poem that is like a scrolling drawing. The beginning of the piece starts off with a different kind of image then when the piece is actually over. Since the piece moves pretty fast it is hard to keep up and see what images or words are present. You kinda have to watch the piece a couple time to see what is being portrayed, which to me it seems like it's trying to get the messages of "things don't also seem as they appear"
Maybe Make Some Changes is an interesting piece written by Aaron Reed. You are an American Solider in the Middle East and you must learn new things. This game contains only a couple scenes that repeat with different words learn. You as the player can revisit the same scene over and over again and see the scene in a different way with the 'things' you learn to do. Maybe Make Some Change includes images, sound, and text commands to help advance the story, but you are limited to the text commands you can do. In the beginning it was said all you know how to so is shoot, but by the end of the game you know how to hug which means you character was developed form the different viewpoints you achieve.
Wednesday, February 10, 2016
Alternative Interactive Fiction
Interactive fiction tells you the
beginning of a story, then puts you in charge of the rest. You can decide what
your character can do or go. This is the typical kind of interactive fiction,
but there are other forms where the reader must actually interact with the
piece itself. In these types of interactive fiction, the story has already been
created and the reader must just click through to see the ending. Some types of
this kind of interactive fiction are, Mr.
Plimpton’s Revenge, That Sweet
Old Etcetera, and The
Last Performance.
Mr.
Plimpton’s Revenge was created as a google map essay and is a funny and easy
to follow piece. Having the visual of where each new location makes it
easier to visualize where you are rather then the regular IF pieces that is all
texted based. This one in particular is non interactive piece with a lot of quirky ideas
involved. For example, Moore was on too many drugs to have a real conversation
and that he didn’t remember his encounter with Mr. Plimpton except when Moore
made a fool of himself. What I think makes this piece stand out is the way the
user has to interact with the piece and the visuals you get out of it.
Sweet Old
Etcetera is different then any piece I have seen. It involves clicking through
text and listening to the calm music. Figures can be made out of the words and
then you started to see a landscaped develop as you move along. I was curious
to see what Sweet Old Etcetera was that I find out it was actually a poem.
Lastly, The
Last Performance is probably the weirdest piece I have looked at so far in my experience
with interactive fiction. This piece is a steady beat that words dance around
the screen to. You can watch the words or you can also click on them as the
move around. The one thing I can say about this piece is the horse in the beginning
intro makes no sense to me at all.
Monday, February 8, 2016
9:05 Overview
9:05, by Adam Cadre, is a very simply and fast piece of
interactive fiction. From my experience of playing this piece you catch on
pretty quick and can come to multiple different endings depending on what
options you choose in the game. The language in the piece is like most other
pieces of interactive fiction.
The game
starts in a bedroom at 9:05 AM and
gives you a description of your surroundings. Also, the phone is ringing and your first instinct is to answer the phone. When you answer you read on about how you have
overslept and missed a presentation and before you can ask any questions the
phone is hung up. So you think part of this game is to get ready and find out where
you have to be before you get fired.
Through out
the game you find your keys, wallet, and clean clothes. If you try to leave the
house without taking a shower the games tell you “going out in this condition
and drawing the inevitable bewildered stares would just be making a bad situation
worse”. I thought the bad situation was missing the presentation and then showing
up covered in mud would make it worse, but I was far more wrong then that. After
getting a shower you can now leave the house. My 1st route I tried
was getting on the freeway and then stopping at Loungnet Technologies. Here I found
that to enter the building you have to have an ID card, so opened my wallet and
found an ID card that I tried on the door. It worked so I thought I have to be in
the right place. Exploring the office, I found a cubicle marked ‘HADLEY’, I
thought great I found where I’m supposed to be and I am on the right track. In
the cubicle there was a note, a pen, and a form. After reading the note you
find that you have to sign the form and give it to Mr. Bowman. I had
accomplished that task and went to hand the form to Mr. Bowman and the game
ended. According to the decisions I made I was trying to do the job of a man I had
murdered. Reading this ending I was so confused and was wondering how that
happened and how nothing else gave away that someone was murdered.
My 2nd
time playing I wanted to stay clear of returning to Loungnet Technologies and
tried for another ending. I still answered the phone but started to examine the
house further then I did in my last experience playing. I was looking around
the bedroom when I decided to look under the bed, and there I found the corpse
of the man I murdered. I wanted to get out the house, so I showered and left as
soon as I could. In my surprise after avoiding the building and getting on the
second freeway I got the response “You merge onto the freeway, crank up the
radio, and vanish without a trace”.
Its obvious
that you can have many different endings to this piece depending on the actions
you choose, after playing it for sometime I tried to figure out why you committed
murder or why you burglarized this mans house. This game was probably one of the
most interesting games I have encountered even though it was very short. I can
say that I wish Adam Cadre would’ve made it a little longer.
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