Monday, February 8, 2016

9:05 Overview

9:05, by Adam Cadre, is a very simply and fast piece of interactive fiction. From my experience of playing this piece you catch on pretty quick and can come to multiple different endings depending on what options you choose in the game. The language in the piece is like most other pieces of interactive fiction.
            The game starts in a bedroom at 9:05 AM and gives you a description of your surroundings. Also, the phone is ringing and your first instinct is to answer the phone. When you answer you read on about how you have overslept and missed a presentation and before you can ask any questions the phone is hung up. So you think part of this game is to get ready and find out where you have to be before you get fired.

            Through out the game you find your keys, wallet, and clean clothes. If you try to leave the house without taking a shower the games tell you “going out in this condition and drawing the inevitable bewildered stares would just be making a bad situation worse”. I thought the bad situation was missing the presentation and then showing up covered in mud would make it worse, but I was far more wrong then that. After getting a shower you can now leave the house. My 1st route I tried was getting on the freeway and then stopping at Loungnet Technologies. Here I found that to enter the building you have to have an ID card, so opened my wallet and found an ID card that I tried on the door. It worked so I thought I have to be in the right place. Exploring the office, I found a cubicle marked ‘HADLEY’, I thought great I found where I’m supposed to be and I am on the right track. In the cubicle there was a note, a pen, and a form. After reading the note you find that you have to sign the form and give it to Mr. Bowman. I had accomplished that task and went to hand the form to Mr. Bowman and the game ended. According to the decisions I made I was trying to do the job of a man I had murdered. Reading this ending I was so confused and was wondering how that happened and how nothing else gave away that someone was murdered.
            My 2nd time playing I wanted to stay clear of returning to Loungnet Technologies and tried for another ending. I still answered the phone but started to examine the house further then I did in my last experience playing. I was looking around the bedroom when I decided to look under the bed, and there I found the corpse of the man I murdered. I wanted to get out the house, so I showered and left as soon as I could. In my surprise after avoiding the building and getting on the second freeway I got the response “You merge onto the freeway, crank up the radio, and vanish without a trace”.
            Its obvious that you can have many different endings to this piece depending on the actions you choose, after playing it for sometime I tried to figure out why you committed murder or why you burglarized this mans house. This game was probably one of the most interesting games I have encountered even though it was very short. I can say that I wish Adam Cadre would’ve made it a little longer.





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