Monday, February 1, 2016

Moonmist Overview

            Moonmist is about a young detective who is investigating the house of ‘Tamara’ in Tresyllian Castle. Your friend ‘Tamar’ has been engaged to Lord Jack, but weird pheromones have been happening in their home. Reports of a “White Lady” and a ghost that have been haunting the castle has come up. ‘Tamara’ also informs you that someone is trying to kill her, when you first start to play ‘Moonmist’ you become very overwhelmed with all the information that is given to you. Like Deadline, the game is on a timer and you must have this investigation completed before it runs out, or you will lose.
            Commands in ‘Moonmist’ are not like the commands I have normally used in games like Zork and Deadline. ‘Moonmist’ is more involved in the characters and having to interact with them. Asking them questions is a key part in figuring out what the clues are and what they mean. Interacting with the character is a big part of this piece, which I found to be a little challenging at times when trying to figure out what to ask them.
            In my experience of wandering around the castle I found to be ok. All I did was walk around and look at object or try to talk to people by asking the same questions to different people. I did get different responses from everyone which confused me at times, but it was fairly easy. I ended up actually figuring out the the game with only two clues. It was all a stroke of luck of wandering around and looking at object. I was shocked to see when the congratulations screen came up after looking at the object. When I noticed I had won I wanted to see how I was supposed to get to it in the actually process so I looked up a Moonmist walkthrough to figure out what the right approach was. Overall this has probably been my least favorite compared to the other interactive pieces hat I have done this far.




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