Moonmist is
about a young detective who is investigating the house of ‘Tamara’ in
Tresyllian Castle. Your friend ‘Tamar’ has been engaged to Lord Jack, but weird
pheromones have been happening in their home. Reports of a “White Lady” and a
ghost that have been haunting the castle has come up. ‘Tamara’ also informs you
that someone is trying to kill her, when you first start to play ‘Moonmist’ you
become very overwhelmed with all the information that is given to you. Like
Deadline, the game is on a timer and you must have this investigation completed
before it runs out, or you will lose.
Commands in
‘Moonmist’ are not like the commands I have normally used in games like Zork
and Deadline. ‘Moonmist’ is more involved in the characters and having to
interact with them. Asking them questions is a key part in figuring out what
the clues are and what they mean. Interacting with the character is a big part
of this piece, which I found to be a little challenging at times when trying to
figure out what to ask them.
In my
experience of wandering around the castle I found to be ok. All I did was walk
around and look at object or try to talk to people by asking the same questions
to different people. I did get different responses from everyone which confused
me at times, but it was fairly easy. I ended up actually figuring out the the
game with only two clues. It was all a stroke of luck of wandering around and
looking at object. I was shocked to see when the congratulations screen came up
after looking at the object. When I noticed I had won I wanted to see how I was
supposed to get to it in the actually process so I looked up a Moonmist
walkthrough to figure out what the right approach was. Overall this has
probably been my least favorite compared to the other interactive pieces hat I
have done this far.

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