Wednesday, February 24, 2016

Pause and Maybe Make Some Chances

Interactive fiction can be interpreted in many different ways by different people. Many people look for an end in interactive fiction games and the satisfaction they get from completing it. The interactive Pause is different from your typical interactive fiction games. Maybe Make Some Change is along the lines of you're typical IF piece, but doe present differences. This goes to show how interactive fiction has advanced from the early Infocom games.

Pause is less of an interactive piece but more of a graphical one. The movie pictures almost tell a story, but are jumbled up so its hard to make out exactly what is going on. Its more expressed as a visual poem that is like a scrolling drawing. The beginning of the piece starts off with a different kind of image then when the piece is actually over. Since the piece moves pretty fast it is hard to keep up and see what images or words are present. You kinda have to watch the piece a couple time to see what is being portrayed, which to me it seems like it's trying to get the messages of "things don't also seem as they appear"
Maybe Make Some Changes is an interesting piece written by Aaron Reed. You are an American Solider in the Middle East and you must learn new things. This game contains only a couple scenes that repeat with different words learn. You as the player can revisit the same scene over and over again and see the scene in a different way with the 'things' you learn to do. Maybe Make Some Change includes images, sound, and text commands to help advance the story, but you are limited to the text commands you can do. In the beginning it was said all you know how to so is shoot, but by the end of the game you know how to hug which means you character was developed form the different viewpoints you achieve. 

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